From Royal Archivist Wiki
Thousands of human and alien civilizations exist across hundreds of worlds. Outside of all these civilizations exists a blanketing metasociety, weaving together all the known worlds in a carefully maintained tapestry. This metasociety has adopted the name of Ingressa, a word meaning "to enter" in Latin, its dominant language. The Ingressa relies on hundreds of thousands—if not millions—of people with the uncanny ability to move instantaneously from one world to another. They are known as pergressors, and it is upon their shoulders that the burdens of interplanetary communication, trade, and warfare rest.
Technology in the Ingressa metasociety varies greatly, from the interplanetary spaceship fleets of Roma Exterra, Sanctuary, and the empires of Nibiru, to bronze-working monument builders on distant, outlying worlds. Travel to Earth remains relatively rare, thanks to its isolation and reputation as a backwater. Most of the Ingressa metasociety is concentrated on a central group of worlds near the core of the Milky Way galaxy.
Belief in some form of the supernatural is almost universally present within the Ingressa, as clear, repeatable signs of it exist within nearly every society. Magic and psionics (psychic powers) are known on most worlds, and the Stepping power of the pergressors—arguably the most vital component of the Ingressa metasociety—is itself a psionic power. Magic and technology do not coexist well, so worlds heavily dependent on one tend to lack the other; a few worlds, though, have found a barely maintainable balance between the two, leading to the creation of magitech.
The Ingressaverse is a meta-setting designed to connect scores of self-contained settings from a variety of genres. Through the Ingressa, stories, characters, and worlds from a wide spectrum of science fiction, fantasy, and horror stories can exist together, mixing and combining to different degrees. The meta-setting aspect of the Ingressaverse is intentional, as it allows both for stories that do not introduce elements of other genres and for those that do. While the crossover aspect of the meta-setting is important, its inclusion is not a requirement of the stories told within it.
As such, we feel it unnecessary to describe in meticulous detail every world—every setting—that might exist within the Ingressaverse. Instead, this guidebook provides an overview of the universe, allowing creators as much freedom as possible to carve out their own sections of the Ingressa, which in turn might inspire other creators as well. We hope this guidebook also inspires you, as a reader, gamer, writer, or artist, to come to our website at  and engage us in discussions about what sections of the Ingressaverse you think we should explore next.